Update #1 is in!
The Hidden Isle - Playtest Version » Devlog
We updated ... a lot, here's a summary of the main points:
Premade Scenarios
- The playtest kit now includes two premade scenarios: one in Venice and another in Dioscoria!
- Foil a plot against the Hidden Isle and unmask a magical spy in The Face of the Enemy!
- In The Rialto Scrolls, find and rescue a brilliant Jewish scholar from the Venetian ghetto before the Doge’s pompous magician captures her and misuses her research!
ENTIRELY NEW MECHANICS :O
- We added an ENTIRE MAGIC SYSTEM, inspired by 16th century magical theories!
- Group Actions and using magic now have specific rules.
- When the party crosses a Narrative Threshold, players now use Tarot cards to invent the coming action together.
- Players can congratulate, or criticize, each other in the new “Agent relationships” scene, rewarding the most awesome performances with mechanical character development.
- GMs no longer need to face the hardest part of running a game: naming NPCs. (Venice now includes a list of time-appropriate names.)
Rules Changes
- Players are now discouraged from commiting murder.
- Ideals now convey a moderate benefit while still presenting a challenge.
- Players are able to use their ideal with their untrained skills.
- No challenge can be an automatic fail: anything is possible, just risky.
- Many class abilities have been updated and rebalanced. Every class has also been given an entirely new ability, bringing the total for each class to eight.
- Summary of Play and "Downtime" sections have been reordered, so that character development can take center stage during downtime, and players can break a session either after a scenario, or after downtime.
- "Items and Inventory" section has added information about item advantages, using items, single-use items, and load.
- New xp trigger questions. Tweaked xp balance.
- Changes to the process of defeating an adversary in "Advance Adversaries."
- Tweaks to "planning a scenario" and "The Divination Ritual."
Character creation
- "Character Generation" section has additional content:
- Tips for creating a character ahead of time.
- Option to begin the game with a magical proficiency (even if you aren’t a typical magic-user class).
- Start with a Dioscorian friend.
Character Sheets
- The backside of the character sheets have new content:
- List of magical sources and proficiencies.
- Skill summary and references.
- Updated abilities list for each class.
Very happy to get some comments - do not hesitate to playtest and give us feedback!
Files
4 - The Hidden Isle - Playtest Character Sheets 0.3.pdf 952 kB
Aug 04, 2023
3 - The Hidden Isle - Playtest Rulebook 0.5.4 - Printer Friendly.pdf 4 MB
Aug 04, 2023
2 - The Hidden Isle - Playtest Rulebook 0.5.4.pdf 13 MB
Aug 04, 2023
9 - The Hidden Isle - Playtest Scenarios.pdf 885 kB
Aug 04, 2023
5 - The Hidden Isle - Rules Reference Sheets 0.2.pdf 725 kB
Aug 04, 2023
6 - The Hidden Isle - The Vision Guide - 0.2.2.pdf 766 kB
Aug 04, 2023
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The Hidden Isle - Playtest Version
A Tarot RPG! Dive into adventures & wield sorcery, guided by a one-of-a-kind scenario divination and card ruleset.
Status | In development |
Category | Physical game |
Author | causacreations |
Genre | Role Playing |
Tags | Alternate History, Co-op, Historical, Solo RPG, Tabletop, Tarot, Tabletop role-playing game |
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- The Hidden Isle - Live on Kickstarter!Sep 28, 2023
- Solitary Rules 0.1Sep 08, 2023
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