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It may be because my Intel HD 4000 but it had slow mouse and "intro animation" felt weird.
You should (probably) add training targets to first window.
Just a stand-in for now, stay tuned for a new intro as we are just about to rework that bit.
I deleted it after 2 minutes...
I felt so sorry for doing these things :(
It's really good this way too, but makes me more sad than I am already
Hi guys, I leave my review of this demo. I love it, pls continue with that. Congratulations.
http://www.elbotonselect.com/review-the-fallen-la-guerra-no-siempre-nos-la-muestran (is in Spanish, sorry xD)
I love the work you are doing. Its a very good lesson to learn and a good message to teach. As an American I spend every single day giving my money away to those that will use it to kill innocent people for nothing more than resources, land, and profit. I find myself depressed and feeling guilty every single day of my life, I just wanted to say, this game did not leave much of an impact on me as I feel I am one of the few that already understands what your message is, however it brought a tear to my eye to see others who have the same understanding. Thank you.
Honestly, it's comments like this, that make me realize that making this sort of games actually makes sense. Very much appreciated. Thank you so much.
Wow, this is pretty neat. Kinda touching to me. I don't have any suggestions for this one. Just good job on what you made so far. Really. Thanks.
Мне кажется, было бы неплохо сбоку выводить фотокарточки персонажей, которых игрок убил, с возможностью ознакомиться с их краткими биографиями. Отсутствие лица и похожий внешний вид мобов обезличивает персонажей, делая их похожими и безсодержательными.
Отсутствие какой-либо статистики убитых так же делает убийство в игре просто действием. Счётчик смертей разжигал бы азарт. Фотокарточки без упоминания кол-ва убитых и которые игрок видит во время игрового процесса, вероятно, были бы лучше.
Thanks for the great feedback! Since this is just a demo that we made in a bit more than a week, we are very happy to receive such suggestions and will certainly consider them, when we take up the project again.
Is there any end or do I just have to hit exit when there is no one left?
There's no proper ending yet, it's just a demo. Currently, there's a certain chance you get hit by a artillery shell, that increases with every person killed.
Very cool concept, looking forward to seeing it develop
Wow, this is really weird. I had EXACTLY the same idea for a game which I made back for LD33. Though I didn't have time to finish the people-part in 2 days, but you can read the description http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=42012
Btw good job, really well done! :)
Нет войне - даёшь рок-н-ролл!
That was a different experience for me, I hope I understood the concept. It reminded me of the stalker games but when I realised what the gameplay was like it changed my opinion. As it is a prototype I would be happy to play this again when the full version is done. If you put this on the Gamejolt website I will be happy to vote for it. Could you clarify for me, the stories told are they true stories of real people or fictional for the game?
Thanks for the Let's Play, very much appreciated. The stories are indeed based on the lives of those who have died in the conflict. Names were changed however and some details swapped around and slightly altered to fit them into the short texts.