Getting a "cannot open" error on Mac.
A downloadable game for Windows, macOS, and Linux
Set in the foggy ruins of an obliterated airport in Ukraine's disputed Eastern regions, The Fallen forces the player into a confusing skirmish that knows no heroes. It tells the stories of ordinary people with ordinary lives, that ended up on this battlefield for different reasons, but all met the same faith in a senseless civil war tainted by nationalism and propaganda.
The Fallen is currently being developed by gold extra with the aid of Andreas Leitner and Christian Knapp. At Amaze 2017 it was a nominee for the Most Amazing Game Award. This version is a first demo and should give you a glimpse of the intended result. We appreciate any feedback, bug reports, etc.
Update v003: added new intro, some sort of conclusion, various visual and acoustic improvements, new assets and map elements & some new sound features. ENJOY!
PRESS! Here's our press kit. Use it wisely ...
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
This is propaganda. There is no civil war, this is Russian aggression towards Ukraine.
While Russian aggression might be a part of this, Ukrainians are still killing Ukrainians. This game is not about who is right and who is wrong on a political level, it looks at the lives of those lost in this war. Don't spoil this memorial with words of dissent, there are other forums for this.
It's a game. Take your head out of reality and enjoy some fiction.
I can not, it happens in my country.
It's only effective if you believe it .. I consider it a game.. I haven't played it, I decided against this one. But I think it's important to view it in the context.
There's lots of games that are incorrect or skewed out there, but I still view them as just games and not a medium to go to for reality / news / information.
I don't quite understand, how can you make a comment on something, that you haven't played?
Very interesting concept. Not a lot of games go into that sort of surrealness that comes with the topic. There is really only one thing that I saw that needs to be looked into going forward. Its a pretty small thing but when the control overlay pops up, at least on the Mac V003, the W is off center compared to the rest. I don't know if its just my computer being stupid or what but its something that can add more polish if corrected.Good luck moving forward on this, I can't wait to see whats next for this.
What its like to kill a man...
The game was very fun. The stories of the people you kill are very touching. Hope to see more of this game.
Honestly just an amazing game. The artwork, the narration, the way you are thrown into the middle of it, I just love this game. Hoping to see more of this or see more like this in the future.
It's an original idea that was actually really compelling and touching, very short but for sure worth it. Gameplay is somewhat boring after a few minutes and storyline is non-existent but still a worth-while game. 6.5/10
This is actually a great game that shows what guns, war, and money can do. 10/10
what did i just play
Wow! This game is unlike anything I've seen before... The storyline of the game plus the narrations on the normal lives of the fallen soldiers was really deep and meaningful and somehow, it made me realize that wars aren't easy at all for all those individuals that had fought and died on those, especially those that were dragged into it.
this is a masterpiece! not a game, but a piece of art, really! two things seem a bit strange to me though... first: the sniper's position is in the part of the airport that was controlled by ukrainian forces (it's easily recognisable to anyone who follows the conflict), and second: the airport was in a ukrainian city, but the narrator speaks russian, the names of killed are given in russian phonetics etc. hence my question: do you have plans to also make games on all the other local wars started or by the russian federation against those nations on those nations' territories: syria (2015), georgia (2008), chechnya (1999, 1994), moldova (1992)?
We have indeed plans to extend this idea to different places and other war zones, but this will go way beyond this region: Syria, Bosnia, Afghanistan, WW2, the Thirty Years War and possibly also speculations about the wars of the future. We will also not stick to the current mechanics, but device new "narrational" mechanics to the stories of the fallen.
i thought this game was really really good! love the way this game works with narration over the top! something really different! good job on making this!
This is amazing. More people need to see this.
So much philosophy and life answers lay in this small piece of "game demo".
It may be because my Intel HD 4000 but it had slow mouse and "intro animation" felt weird.
You should (probably) add training targets to first window.
Just a stand-in for now, stay tuned for a new intro as we are just about to rework that bit.
I deleted it after 2 minutes...
I felt so sorry for doing these things :(
It's really good this way too, but makes me more sad than I am already
Hi guys, I leave my review of this demo. I love it, pls continue with that. Congratulations.
http://www.elbotonselect.com/review-the-fallen-la-guerra-no-siempre-nos-la-muestran (is in Spanish, sorry xD)
I love the work you are doing. Its a very good lesson to learn and a good message to teach. As an American I spend every single day giving my money away to those that will use it to kill innocent people for nothing more than resources, land, and profit. I find myself depressed and feeling guilty every single day of my life, I just wanted to say, this game did not leave much of an impact on me as I feel I am one of the few that already understands what your message is, however it brought a tear to my eye to see others who have the same understanding. Thank you.
Honestly, it's comments like this, that make me realize that making this sort of games actually makes sense. Very much appreciated. Thank you so much.
Wow, this is pretty neat. Kinda touching to me. I don't have any suggestions for this one. Just good job on what you made so far. Really. Thanks.
Мне кажется, было бы неплохо сбоку выводить фотокарточки персонажей, которых игрок убил, с возможностью ознакомиться с их краткими биографиями. Отсутствие лица и похожий внешний вид мобов обезличивает персонажей, делая их похожими и безсодержательными.
Отсутствие какой-либо статистики убитых так же делает убийство в игре просто действием. Счётчик смертей разжигал бы азарт. Фотокарточки без упоминания кол-ва убитых и которые игрок видит во время игрового процесса, вероятно, были бы лучше.
Thanks for the great feedback! Since this is just a demo that we made in a bit more than a week, we are very happy to receive such suggestions and will certainly consider them, when we take up the project again.
Is there any end or do I just have to hit exit when there is no one left?
There's no proper ending yet, it's just a demo. Currently, there's a certain chance you get hit by a artillery shell, that increases with every person killed.
Very cool concept, looking forward to seeing it develop
Wow, this is really weird. I had EXACTLY the same idea for a game which I made back for LD33. Though I didn't have time to finish the people-part in 2 days, but you can read the description http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=42012
Btw good job, really well done! :)
Нет войне - даёшь рок-н-ролл!
That was a different experience for me, I hope I understood the concept. It reminded me of the stalker games but when I realised what the gameplay was like it changed my opinion. As it is a prototype I would be happy to play this again when the full version is done. If you put this on the Gamejolt website I will be happy to vote for it. Could you clarify for me, the stories told are they true stories of real people or fictional for the game?
Thanks for the Let's Play, very much appreciated. The stories are indeed based on the lives of those who have died in the conflict. Names were changed however and some details swapped around and slightly altered to fit them into the short texts.